Floom is part of an ongoing investigation that aims to rethink the narrative and purpose of ordinary objects. By day you see floating flooms but at night these tubular forms begin to glow with ambient light. This strange space invites people to sit, interact and relax.
Charlie Boyden is the lead designer on Floom, working with Jack Boyden and Daniel Beaven as a part of Works in Process, a collective that showcases works that visualise the possibilities of materials, objects and narrative, through process heavy solutions.
In his work Charlie breaks things, make things and fixes things, to explore objects, experiences and materials. With a degree in Interaction Design, his work verges on the edge of sculpture, design and fine art and aims to challenge function in the objects of our everyday lives.